PETER BLACK

I MAKE GAMES

PROJECTS

Noise

A quick game I made to test out what it would look like if everything in the game was noise. It turns out it hurts your eyes.
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Procedural Destruction

For my Honours project I am creating a real-time procedural destruction system in Unreal Engine 4. Allowing dynamic destruction of any mesh.
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Kill Spill

The Wrench Games team entry to the Global Game Jam 2017. Waves of enemies attack until you are fighting in waves of blood! (Theme: Waves)
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AR VITA RACING

A small game demo using the AR functionality on the PS Vita to make a dynamic racing track on the table infront of you.
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RAILS TO REST

My entry with the Wrench Games team to the #RainbowJam16. A short exploring game on the theme of Identity.
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Wrench Games - Website

I created a website for Wrench Games which shows off the company and the projects. I also created the logo and branding for the company.
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Procedural Terrain Demo

A DirectX application showcasing a few techniques for generating procedural terrain. The two methods used were simplex noise and faulting.
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Beat Machine

A four-channel Beat Machine made with PureData. Create simple beats with MIDI notes or audio Samples.
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Equinox

A runner synced to rock music tracks. You play as a firebird as it flies through a canyon which is generated to match the music.
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The Island (Shader Demo)

A small DirectX 11 and HLSL shader demo application. Showcasing many different kinds of shaders, including tessellation, lighting and shadows.
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Fragger Vita

A simple clone of the popular flash game Fragger, ported to the PlayStation Vita. The objective is to blow up all of the enemies with the available grenades.
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Tetrix

Tetrix is a fun flash game that combines two popular games, Tetris and Breakout.
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Super Crate Box GBA

A clone of the arcade game Super Crate Box made by Vlambeer. The game is about collecting as many crates as possible and avoiding enemies!
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Other Projects

Some more of my smaller and older projects that you can play with. Most include the source code.
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