ONRUSH is a vehicular combat based "racing" game released by Codemasters. I worked on the Core Tech team as a programmer.
A quick game I made to test out what it would look like if everything in the game was noise. It turns out it hurts your eyes.
For my Honours project I created a real-time procedural destruction system in Unreal Engine 4. Allowing dynamic destruction of any mesh.
The Wrench Games team entry to the Global Game Jam 2017. Waves of enemies attack until you are fighting in waves of blood! (Theme: Waves)
AR VITA RACING
A small game demo using the AR functionality on the PS Vita to make a dynamic racing track on the table infront of you.
RAILS TO REST
My entry with the Wrench Games team to the #RainbowJam16. A short exploring game on the theme of Identity.
Wrench Games - Website
I created a website for Wrench Games which shows off the company and the projects. I also created the logo and branding for the company.
Procedural Terrain Demo
A DirectX application showcasing a few techniques for generating procedural terrain. The two methods used were simplex noise and faulting.
A four-channel Beat Machine made with PureData. Create simple beats with MIDI notes or audio Samples.
A runner synced to rock music tracks. You play as a firebird as it flies through a canyon which is generated to match the music.
The Island (Shader Demo)
A small DirectX 11 and HLSL shader demo application. Showcasing many different kinds of shaders, including tessellation, lighting and shadows.
A simple clone of the popular flash game Fragger, ported to the PlayStation Vita. The objective is to blow up all of the enemies with the available grenades.
Tetrix is a fun flash game that combines two popular games, Tetris and Breakout.
Super Crate Box GBA
A clone of the arcade game Super Crate Box made by Vlambeer. The game is about collecting as many crates as possible and avoiding enemies!
Some more of my smaller and older projects that you can play with. Most include the source code.